MAMEINFO.DAT v0.105u5 --------------------- Homepage: http://www.mameworld.net/mameinfo Please submit bugs in the Mameinfo.dat, questions or infos to: mameinfo@arcor.de ....................................................................... Questions not regarding the Mameinfo.dat, PCB-Infos, MAMEinfo-Source or the ARCADE AT THE MOVIES *will* be ignored. ....................................................................... MAME If you want to know more about MAME, then read the MAME Frequently Asked Questions page at: http://www.mame.net/mamefaq.html SOURCE If you want to know more about MAME source, then read the http://www.codeproject.com/cpp/vcmame.asp DRIVERINFOS To display the Source driver bugs and infos, listed at the end of the Mameinfo.dat, compile MAME with the *extra* MAMEinfo-Source. Download the MAMEinfo-Source from http://www.mameworld.net/mameinfo MAME32 Use the art tab function in MAME32 ( View \ Show Pictures \ History ) to display the game infos in a full window, without the screenshot. UPDATE THE MAMEINFO.DAT - To update your Mameinfo.dat, you must have all files of the older Mameinfo.zip into your MAME/MAME32 directory - Copy now the Update.zip in your MAME directory - If you have not the programs patch and unzip (used for compile MAME), then download these first and copy the program files into your Windows Command directory or system32 (WinXP). patch: http://mamedev.com/diffpatch-mingw.zip unzip: http://www.mame.net/zips/compile/unzip.exe - Doubleclick on the Update.zip and WinZip open the archiv - Doubleclick on the Updatexxxx-xxxx.bat - Now Patch updates your Mameinfo.dat!!! THE MAMEINFO.DAT CONTAINS INFOS ABOUT: - Reported bugs from the MAME Testing Project: 'Current Bug Report', 'Know Bugs', 'Possible bugs', 'The Orange Files', 'Bugs that aren't bugs', 'DIP Switches and INPUT Bugs' and 'Source Issues'. - Whatsnew.txt from MAME 0.01-0.105u5 - MAME-Listinfo 0.34RC1-0.105u5 - WIP informations from other DEVs (Example: 12th December 2003: DOX - Fix protection...) - MAME Work-In-Progress (WIP) from February 1999-July 2004 - Notes about Setup, Service, Test Mode and Known issues - Game LEVELS: http://www.emuitalia.com/mamend/ - Category and Recommended Games - 'PLAY INSTRUCTIONS' and 'STORY' - 'ARCADE RELEASE' dates - Other Emulators: Calice, Callus, CINEMU, Cottage, GalEMU, HiVE, FinalBurn, JAE, JAS-SYS1, JFF, LASER, M72, Mimic, Nebula, RAINE, Retrocade, Shark, Sparcade, System16, SystemC2 and VAntAGE - Game Drivers (TODO, NOTES) - Source code (drivers/vidhrdw/sndhrdw) - Version releases for all original games - 'UMAMED NOTES' from http://unmamed.mame.net - Clones from MAME 0.35b1-0.105u5 - Samples - Romset (kb/files/zip) - Games with different language - Tips and TODO BUG COLOUR CODING Red Fatal bugs (crashes, games not working etc.) Yellow Severe emulation problems (corrupt graphics, sound not working, etc.) Green Cosmetical issues (jerkiness, minor gfx problems, etc.) Blue Misfit issues that don't fit anywhere else Orange Useful Information Gray DIP Switch and/or Control/Input Information Cyan Links to screenshots, .inp files, .sta files or additional text. V Tested and verified by a number of testers. P Verified though a side-by-side comparison with an original PCB. THE FOLLOWING BUGS ARE NOT LISTED IN THE MAMEINFO.DAT "analog" : When using the keyboard, the position is never centered. You need to move in the opposite direction to make the ship/cursor stop (but it's quite difficult to find the middle).  Just to prove this, test other games like SINISTAR, ROADRUNN or EPROM. Totally unplayable with KEYBOARD. The only solution I see is a AUTO CENTERING option for keyboard users. PS: those problems are resolved if you use a joystick, or you could try playing with the mouse.analog37b4greYMIV "analog control": ptblank, term2, others: The crosshairs will sometimes jump to another place on the screen without the user directing it to that place: it will move by itself. This bug most likely affects other shooters, this report will be updated as more information comes in. 0.56 Update (was shooters055yel, then fastanalog056yel): Also happens in duckhunt, pc_duckh, opwolf, cameltry, marble, 2 of which aren't shooters. Tried it too with arkanoid, arknoid2, arkretrn, irrmaze; doesn't seem to happen in those games. Another update: This bug has nothing to do with how fast you move the mouse. I've also discovered that it affects the controls of these games even if you're using digital controls *IF* you have "joystick" enabled in your mame.ini. joystick set on (1) is the culprit here. Set it to 0 and the bug vanishes. BTW, this bug also affects peekaboo. This isn't a bug in MAME: some digital joypads/joysticks, especially older ones which connect through the pc's midi port suffer from a little bit of 'interruption/interference'. You can see this by looking at the white square at: windows control panel->gaming options->properties->test. If it does not completely stand still, your joypad is one of those. Therefore this issue is caused by inaccuracies in PC controllers and not the fault of MAME.-Jonemaan / Smitdogg / Eee Mail "analog menu": Various games using analog controls: In some games' in-game analog menu, if you push right or left while pointing to the "Return to Main Menu" option at the bottom, it will crash with an "ACCESS VIOLATION". Examples of games that do this are tailg, puchicar, bowlrara, and shufshot. Though it doesn't happen in every game using analog controls. analogmenu058red BarnacleEd "artwork" : bezel use: When using -nobezel, the games begin to load and then quit with an error before starting. Using -noart will not give an error. "artwork" : In b5 when I rotate a game (-ror) on my vertical mounted monitor with a backdrop like dotrone or astdelux the backdrop is not rotated correctly, the sides of the backdrop are truncated.artwork37b5greJvanmeelV "artwork and UI": artwork and UI flicker every games use artworks: Upon starting the game, the User Interface "intro screen" flickers/strobes. The bug started from 0.99u3. Update by gregf: every games using transparent overlay artwork support: Upon starting the game, the User Interface "intro screen" flickers/strobes. UI flicker occurs with any driver that utilizes the internal artwork overlay command that provides color to be drawn over (black/white game screen) as a transparent layer. Example as shown: OVERLAY_START( avalnche_overlay ). Drivers already known to be affected are: 8080bw.c, avalnche.c, cinemat.c, copsnrob.c and 1943.c. There are other drivers not listed that are sure to have same bug. Updated in 0104u3: Merged with 1943j099u6gre. uificker0102gre gregf / almightyjustin "Auto rotate options": Auto-rotate options not working on dual screen vertical games. -autoror and -autorol are not working for dual screen vertical games like Punchout or the Playchoice 10 games. It becomes necessary to use -ror and -rol explicitly to make them work. autorotate098u1ora John IV "-depth 16" : Some drivers still need fixing: 8080bw.c, arabian.c, battlane.c, cinemat.c, cosmic.c, dday.c, jedi.c, konamiic.c, leland.c, llander.c, offtwall.c, starfire.c, system16.c, toypop.c, twin16.c, vector.c, williams.c, sprite.c, toaplan.c "debugger" : Problem with the debugger and the TMS32031 core: The memory window doesn't update the address that the cursor is over properly. It basically treats every 4 bytes as 1 this makes writing to ram impossible except for last byte. debugger085u2ora Malice "desyncing gfx": This is kind of a weird issue. In some game, some but not all gfx (usually on the ground) seem to desync/shake up and down during gameplay. For example the first two enemy sprites on the ground in xevious. The right one shakes, the left one is in sync with the background. When you shoot both, the "crater" on the right is in sync with the background and the "crater" on the left side shakes. Kinda wierd. Update: In gunfront, background & sprites are not synched. It's noticeable in the desert with all the tanks on the sand. (For all these games) the sprites probably need to be buffered by one frame. Update: The sprites on nemesis seems to lag slightly behind the background graphics..... This can be seen evident on the vertically scrolling levels..... Eg the guns seems to wobble when scrolling up and down..... they don't quite stick to the ground. desync060ora startrash / Smitdogg / DCisTHEbest / Tourniquet / colindavies "DCS Sound System": DCS Sound System revx, mk2, mk3, kinst2: (Was revx057gre_2) If you adjust the volume in service mode and you exit the game and load it back up, it doesn't keep the same volume, although if you go back into service mode, visually the volume bar is right where you left it. You can even lower it a tad and you'll actually hear the volume increase as it "snaps back in place". Sometimes you don't even have to exit the game, just switch between some screens in the service mode, and it will get knocked out of place just the same... Updated in 0.104: Merged with kinst2083gre, and added mk2. dcs057ora Karasu / Smitdogg "Error messages in vidhrdw/konamiic.c": void K007342_tilemap_update, int K051960_vh_start, int K053245_vh_start and int K053247_vh_start: hypsptsp and konami88. messages056ora stephh / almightyjustin "Error messages in vidhrdw/taitoic.c": WRITE_HANDLER( TC0360PRI_w ). messages056ora stephh / almightyjustin "driver.c" : possibly forgotten games in driver.c: There are a couple of games that appear in drivers without flags that don't appear in driver.c, even as a testdriver. These are xeviousb from xevious.c, and dotrona from mcr3.c. forgotten062gre Randolph "Keyboard LED": Keyboard LED blinking doesn't work in 0.105 in many games. It worked in 0.104. keyboardLED0105ora ahofle "key mapping (source issue): Since 0.74, MAME uses the new Z axis input, but the input is not mapped with buttons of normal joysticks. This is important for games like After Burner for the turbo boost. Games affected are: After Burner I+II, Aztarac, Bradley Trainer and Hang-On. Also, not all games like WEC Le Mans have mapped 'P1 Pedal 1' to the joystick. Games like Pole Position and Grand Champion use only the STRG left key. keymapping081u7ora MASH "Flicker" : -tb, -nohws, and -nowindow various: When using -triplebuffer and -nohwstretch together running MAME in fullscreen mode, the window will be drawn and it will flicker. Update: This only happens when you have the default two color gradient set in Window's title bars. When you change it to be a single color, the flicker doesn't happen. Update (MAME .62) : The actual windows doesn't flicker anymore, however, running eg. Pac-Man under these conditions with artwork, the artwork itself will flicker. flicker061ora asmodius / BobHansen / Pi / solidus667 / djrosen / Smitdogg / Firewave "LED" : windows\video.c, maybe others: This is an old bug. Under 9x, the LED state will mess up on exit, but fine otherwise. It works fine for a normal PS2 keyboard under XP (using direct hw access to the lights). On XP/2k with a USB keyboard you want to change the setting in your .ini, this results in it working, but messing up on exit like 9x. led083ora PsikyoFan "Light guns" : lightguns policetr, others: Act-Labs gun: Occasionally a fired shot is way, way off target, while all the others are dead on. Doesn't happen when shooting the desktop in Windows or in any PC gun games I've tested. Update: After some more testing, I think all the "off" shots are actually hitting the edges of the screen area, as if they aren't registering at all or something. Update: While fiddling around with a few games I've discovered that this problem happens when the crosshairs, whether visible or not, or controlled by the mouse/Act-Labs gun or whatever, cross either the x or y center axes. Cross thru the dead center of the screen and it's even more funky. Launch Police Trainer and move the crosshairs very slowly past the axes and they will do a little jump, cross it over the dead center position (where p2's crosshairs remain if unchanged) and you'll see it freak out and probably jump to an edge. You must have lightguns switched on as well. Update: One reason the center "jumps" happen could be because of mame's "fall through" method of reading inputs. The center of the screen is (0,0) in "lightgun speach". Each axis falls through on its own if that axis gets a 0 from the osd_lightgun_read() function, so... When the (invisible) windows cursor (aproximated by the crosshairs) is at the center of an axis, mame falls back, in this order, to analog joystick, mouse, then keyboard. Once the windows cursor exits the center of the axis, the light input overrides the other inputs again. So the problem is happening when transfering between the lightgun input data processing method and the joystick, mouse, or keyboard inputs. I think one of the problems is with switching between lightgun & mouse data methods. First, note that a delta of 1 from a mouse does not always result in a delta of 1 of the cursor. Second, mame has a max of 257 lightgun positions per axis, so even if the win cursor moves a pixal or four (for example: 1024 resoltion / 256 = 4), mame might not see a change in the lightgun position. Third, mame will see that same small change in the mouse delta method since the mouse method just looks at the mouse data & not cursor position. So if the lightgun method results in a 0 for an axis, mame stops using that method. The mouse method, however, does see changes too small to change the mame 0 value. This is the small jumps seen when crossing a single center axis line. lightguns062ora Smitdogg / uRebelScum "Light guns" : If you do a recording with the gun games using -record and them attempt to play it back using -playback then pause the playback using p the crosshair still moves around the screen even when its paused, I guess this isn't the desired behavior. (I could be wrong but it certainly seems weird to me). I tested it with NyCaptor (the reported game) but it also happens in oneshot, bbusters and probably more. Update by AWJ: .inp files of several games in cave.c, including ddonpach, dfeveron, esprade, and guwange, have a nasty habit of desyncing on playback unless sound is disabled both when the .inp is recorded and when it is played back. The affected games have the following things in common: 1. They use the YMZ280B sound chip. 2. They do not have a sound CPU; the YMZ280B is connected to the game's main CPU. 3. As is usual in shooting games by Cave, they are largely CPU-throttled rather than Vsync-throttled: what would be called "slowdown" in most games is the normal state of operation of a Cave shooter. The YMZ280B is a multichannel PCM/ADPCM sample player which is capable of generating an IRQ when a sample finishes playing. I believe that the cause of the desyncing issue is the way the chip's IRQ generation is emulated by MAME. In MAME's sound/ymz280b module, the IRQ generation is handled in ymz280b_force_update(), the same function that produces the actual sound output. The problem is that ymz280b_force_update() is not called with regular timing with respect to the emulated CPU(s); it is called as needed whenever MAME needs to update the sound buffer, which depends on the host CPU speed and CPU load, the sound buffer size, et cetera. The upshot is that the number of CPU cycles that elapse between the CPU telling the YMZ280B to play a sample, and the YMZ280B generating an IRQ to tell the CPU that it's finished playing that sample, can be different (possibly wildly different) between when an .inp is recorded and when it is played back. The CPU could be in one routine when the IRQ occurs during record, and in a completely different routine when the IRQ occurs during playback. The fact that Cave's games are largely CPU-throttled exacerbates the problem--it is very very easy for the game to gain or lose a frame due to a sound IRQ occuring earlier or later than it occurred during record. The solution to the problem is to change the YMZ280B emulation so that IRQ generation occurs with reproducible timing, independently of the sound synthesis. What might work is precalculating the duration of a sample at the time the play command is sent to the chip, and arranging to trigger the IRQ (n) milliseconds in the future (I don't know how to do this in MAME, or even if it's possible) This would get more complicated if the YMZ280B is capable of pitch-bending a sample that is already playing. (I tried to find a datasheet for the YMZ280B on the web to get a better idea of exactly what its capabilities and interface were than I could glean from the MAME module, but no luck. One site that had the datasheet was a pay site, and the other wanted to install an ActiveX control that it claimed was a PDF. No thanks, buddy). I hope that this helps MAMEDev and that I am not merely restating already known information... inp061ora roncli / Barry Rodewald / Chad / Haze / QTQuazar / Luja / AWJ "Light guns" : The hack that was added in 0.74u1 to help reload actlab lightguns with off screen shots does not work. Update:It looks like it's trying to do something now especially when you use the 2nd button on the gun but it's just not working right at all. Every few shots it will reload but it isn't consistent. You can tell it's hacking the crosshairs to the top right corner but a red shot graphic appears an inch closer to the middle of the screen before it gets a chance to get there. It's as if the instructions are sent to give a fire before the instructions are sent to point it there, if that makes sense. Should be the other way around. IIRC the info actlabs said about how the two players would work, the guns work by sending which button pressed, then the location separately. Mame might be seeing the button before the gun sends the location change, mame changes the location to (0,0), then the gun changes the location back to the old spot. This does not, however, explain the 1" from the top that I also see. OTOH, my symptoms differ a little. The mame crosshair shows at the 1" position, not any game shot graphic. I never reload if I shoot off screen. But, the next time I shoot on screen, sometimes I reload. Nor would it explain why I do not see any problems with the shoots lagging one location I last shoot behind. lightgun074u2ora uRebelScum / Smitdogg "Memory system update" namcos1.c - memory_set_bankptr called NULL base, astrocde.c: demndrgn - memory_configure_bank called NULL base, segas16b.c - memory_configure_bank_decrypted called NULL base, segas18.c - memory_configure_bank_decrypted called NULL base, segaorun.c - memory_configure_bank_decrypted called NULL base, system24.c - memory_set_bankptr called NULL base and hornet.c - memory_set_bankptr called NULL base. memory0105u4red Firewave / arcade2 "MSM5205" : MSM5205 sound emulation. The screams in some games uses this chip and the sound is extremely distorted. Some examples are Kchampvs, Ogonsiro/Gladiator, Kingofb and others. The screams in these games looks like the fighters are screaming 'under the water'. The MSM5205 is an extremely primitive and extremely lossy sample player. Sounds from it are supposed to sound super lo-fi and distorted. The real hardware is that way too. - R. Belmont "NES crosshair": pc_wgnmn, hogalley, duckhunt, maybe others: If you shoot the white part of a target, the shot will not register. INP file submitted by Zaphod in 0.104u8. Here's what I think is going on. MAME is being "smart" when the entire sprite is shifted to white, and not updating stuff that is already "white" problem is, the white used for the flash is NOT the same white that is used by the normal sprite! So you are hitting the wrong "white" and it registers a miss. nescross37b16yel Kale / irish1982e / warlock / BSR / Zaphod "Num Lock" : Num Lock bug Num Lock gets changed from it's original position (when starting MAME) to it's ending position (after exiting MAME) after playing various games. It seems to happen only sometimes, and it also seems to happen more in Windows 9X than Windows 2000. An example of a game affected in Windows 9X is mainevt. An example of a game affected in Windows 2000 is tempest. This bug also affects Windows XP. Update from stephh: I've experienced sometimes the same bug with DMAME in a Win 95 DOS box when I played the vsnes games. numlock054ora Ciro / Smitdogg / BSR / djrosen / cfalk / stephh "Pause" : Various: When you pause the screen in a game in m92.c, then hit tab, and then hit it again (to close it) the screen goes black. Unpause and the game is fine. This is because the raster effects don't get emulated while the game is paused (but the screen is redrawn constantly). You can also see it if you pause the emulation at the Sammy logo in Viewpoint. Update: Any game that uses partial updates could be affected by this bug (with various results). Williams games, the Leland games, the Neo Geo raster games, many Atari games, etc, etc. Update: This is caused when fillbitmap() is used. When you pause a game the screen refreshes from the start and causes the contents of fillbitmap() to appear to the user. pause060gre Nephrite / Santeri Saarimaa / Aaron Giles / Darkk / Kale "Pause Issue": When you pause the screen in a game in m92.c, then hit tab, and then hit it again (to close it) the screen goes black. Unpause and the game is fine. This is because the raster effects don't get emulated while the game is paused (but the screen is redrawn constantly). You can also see it if you pause the emulation at the Sammy logo in Viewpoint. Update: Any game that uses partial updates could be affected by this bug (with various results). Williams games, the Leland games, the Neo Geo raster games, many Atari games, etc, etc. Update: This is caused when fillbitmap() is used. When you pause a game the screen refreshes from the start and causes the contents of fillbitmap() to appear to the user. I wouldn't really consider it a bug, when mame is paused the cpu isn't running, the cpu needs to be running to change the display mid-frame, for the sake of debugging mame updates the display every frame even when paused. -Haze "Pause" : single-frame-step issue If you hold down the 'p' (along w/ shift) then it will advance several frames instead of stopping at just one. pause0102gra hakonrk / Twisty "RDTSC" : Sound stutter with rdtsc > mame -rdtsc mappy enter service mode, then listen sound 03. You noticed that sometimes sound skip is happen. every 1300 frames? It seems that it is happen in all games if rdtsc is enabled. 0.101u4 doesn't have this problem. I noticed difference in error.log output between 0.101u4 and 0.101u5. I tried 3 times each version. rdtsc0101u5yel BUT "Sample info": Wrong sample info galaxian, mooncrst: These games require samples to play sounds in the gameplay, but MAME reports they don't need samplefiles. samplesinfo098u3ora Wojciech Zakrzewski "Savestate" : pacman.c - porky is the only one game, that is missing the GAME_SUPPORTS_SAVE flag. namcond1.c - cannot load a savesate: Fatal error: activecpu_get_info_int() called with no active cpu! (src/cpuintrf.c:1036). mcr68.c - some games still have anonymous timers and cannot load savestates (e.g. pigskin). arkanoid.c - arkbl2, arkbl3, arkblock don't have the GAME_SUPPORTS_SAVE flag. taito_b.c - rambo3, rambo3ae, rambo3a, crimec, crimecu, crimecj, viofight, viofighu, ashura, ashurau, hitice cannot load savestates: Fatal error: activecpu_get_info_int() called with no active cpu! (src/cpuintrf.c:1036). blktiger.c - cannot load savestates: Fatal error: activecpu_get_info_int() called with no active cpu! (src/cpuintrf.c:1036). system1.c - shtngmst, dakkochn don't have the GAME_SUPPORTS_SAVE flag. savestate0104u7ora Firewave "Single frame stepping": Advancing frame by frame using shift-p became broken in MAME 0.100. Update from BUT (0.103u2): It is not a new input system bug, but windows core's problem in function win_poll_input(). It usually polls the key state by DirectInput. When MAME is paused, unacquire DirectInput and it switches the polling method to GetAsyncKeyState. When MAME is resumed, reacquires DirectInput and the method is changed to DirectInput again. This problem is caused when reacquire DirectInput and keep pressing key. DirectInput returns key released state even if you keep pressing a key for a while (about 1 sec). Attachment is a hack to keep using GetAsyncKeyState while any key is pressing. It resolves this problem. single_stepping0100ora hakonrk / Twisty / AWJ / BUT "Sound Issue": See game list at notbugs.html. Games will not accept credits with sound off. Games will give an error in the POST that says "Sound board error" (or similar) with sound off. Games will not run with sound off, though it works fine with sound on. The sound CPU also controls the coin inputs in some games, so if it's disabled then so are the coin slots. If you need to run the game without sound (i.e. you don't have a soundcard), you can get around this by enabling cheats or setting the games to free play. In the original machine in some games, the game as part of its POST will check the status of the sound board to see if it's gone bad. When you run the game with sound off, it's like the sound board/CPU is not there. Obviously, the game sees that as a bad thing, and that's why the message comes up. However, if the game refuses to run with sound off, you must have sound on to run the game, currently there's no way to get around that. "syncrefresh": On a few computers, when syncrefresh is enabled, the fps jump to random amounts. We've tried this on two computers with the same video card drivers, one did this, the other worked correctly. Also (on some other computers) it runs unthrottled when playing a game in a window with synrefresh on. syncrefresh060ora asmodius / andronova "TAB menu" : MAME and the "input (this game)" menus. When a game has at least three types of buttons assigned to it, so the menu option has an ellipsis point (...) after it, when you select it, then move away from the selection, part of the box that appears with the button functions is still there.tabmenu36b16greThe tECHIDNA "TAB/Tilde" : The Configuration menu (TAB key) or On Screen Display (Tilde key) menu doesn't completely disappear when exited in games like 'Turbo' or 'Lunar Lander'. turbo055gre MASH / iob "nowindow various": When using -triplebuffer and -nohwstretch together running MAME in fullscreen mode, the window will be drawn and it will flicker. Update: This only happens when you have the default two color gradient set in Window's title bars. When you change it to be a single color, the flicker doesn't happen. flicker061gre asmodius / BobHansen / Pi / solidus667 / djrosen / Smitdogg "V30 Core" : This is a long report. View the txt file of it by clicking here. v30057ora Tomasz Slanina / stephh "Vector flicker": flicker option: If you set the Vector Flicker to a certain value in the mame.ini file, it will not be the same when you view the value during game play. For example, set it to 10.00 and play a vector game. Look at the value while playing a vector game and it will be 25.00. flicker059ora Saucer Man "window mode": [Possible Bug] Start any game in a window. Now pause the game and switch to another window without minimizing the MAME window. The game will still be visible. Notes: This only occurs on some computers and may be because of crappy video card drivers. On one computer tested, it didn't occur in .58 but did in .59. window059gre asmodius OTHER ARCADE EMULATORS Calice : CALICE is a fast Capcom system 1 and 2 Windows emulator. Over 50 games are supported. It uses the 68000 emulator from Neill Corlett, the Multi-Z80 32 Bit emulator from Neil Bradley and the YM2151 FM emulator from Jarek Burczynski. Callus : Callus by Bloodlust Software with netplay. The graphics renderer, palette mapper, digital YM2151 emulation, QSound mixer and ADPCM mixer were written from *scratch* in assembly. The 68k and Z80 are also in asm. The rest is in C++. The patched version of Callus95 0.42, made by Bloodlust Software allowing extra games, DIP settings and features that were unknown at the time of release. Cinelator: Cinelator (c) 1994-98 from Paul Kahler and Kurt Mahan supports for all Cinematronics Vector Games. CINEMU : Cinematronics Emulator (CINEMU 1997-2000) from Zonn Moore supports for all Cinematronics Vector Games, with the exception of Cosmic Chasm which doesn't use the standard Cinematronics CPU. - Mouse support for Tailgunner, Boxing Bugs and Speed Freak. - Only supports 640 x 350 VGA resolution screen. - No sound. CottAGE : CottAGE (Cott Arcade Generic Emulator) plays games with Java-capable browsers. Some games have sound. Supported CPU's: Z80 and 6809. Supported Sound: AY8910 and Namco GalEMU : GalEMU is an arcade emulator that emulates games that use Galaxian hardware (like Galaxian!) HiVE : HiVE (High Velocity Emulator) is a Win32 program which emulates classic arcade games such as Galaga and PacMan. This project was formerly know as CAGE (Classic Arcade Game Emulator), but has been totally rewritten with support for more games and much more speed.   The main goals of HiVE are as follows: Be THE FASTEST classic arcade game emulator available for any platform. Support save/load game states and hiscore save for all games. Have a friendly user interface which allows total control of gameplay. Support the ROM, SAMPLE and HISCORE files of MAME since it is current king of the emulation world. Encourage cooperation and idea sharing among emulator programmers. Nearly every supported game runs at full speed on a 486-66. FinalBurn: Final Burn (c) 2000 emulates the unencrypted After Burner-based games (AB1/2, Thunder Blade Japanese version), and the Galaxy Force-based games (GF1/2, Power Drift, G-Loc, Rail Chase, Strike Fighter). It also has sound support. Note that the Out Run, Super Hang-On and Thunder Blade drivers are incomplete test drivers. JAE : JAE (The Java Arcade Emulator) is a general emulation engine in Java. The emulated games can be played with Java-capable browsers. For the raster games you need a fast PC, the vector games and the older ones are fast enough on slower machines, too. JEmu2 : JEmu2 is a multi-arcade emulator, written in Java. Features: Online high score saving, full-screen OpenGL rendering, support for many original arcade games, ultra easy one-click install and runs on MS Windows, Linux x86, Mac OSX JAS-SYS1 : JAS-SYS1 (c) 1999 from Charles Scheffold and Thomas Pytel was the first arcade simulator for the Namco system 1 hardware. This game board appeared around 1986 and supported some real classic games, such as Pacmania, Galaga'88, Dragon Spirit and SplatterHouse. JEmu : JEmu is a general emulation engine in Java. The emulated games can be played with Java-capable browsers. Yie Ar Kung-fu is the first JEmu driver which uses Sam Wong's 6809 cpu emulator, so JEmu is no longer restricted to z80/i8080 based hardware! The HTML has also some cool features added. JFF : "JUST FOR FUN" Emulator. It emulates 20 games like: Roller Aces, Omega Fighter, XX Mission, Ninja Kid II and Penguin-Kun Wars. LASER : LASER (Lopantu's Arcade System Emulator Release) based on Richard Mitten's RAZE Z80 emulator. Multi Game Support, with support for Space Invaders and its clones and now some others. M72 : The M72 emulator is for emulation of the the best IREM arcade games since 1987 to 1990 which were all based on the M72 hardware architecture. The basic parts of M72 are: 1. NEC V30 processor clocked at 8 MHz as the main processor 2. Zilog Z80 processor as the sound processor 3. Yamaha YM2151 for FM sounds 4. Customized PCM sound chip 5. Customized video controller made by Nanao Mimic : Mimic - The Generic Hardware Emulator runs off text based driver files that are easy to write. Don't need to know C or change the executable to add a ROM set. Nebula : The first emulator with a PGM system emulation and supports all CPS1, CPS2, NeoGeo and some KONAMI games. Nebula has a Windows GUI and language support. RAINE : Raine is the fastest emulator, it emulates many M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly. Sound is also getting better, mainly thanks to the work of Hiromitsu Shioya. Emulating cpu's and sound chips takes quite a lot of coding time, so, like most of the current emulators, Raine uses emulation engines already available when possible. Raine uses the following: CPU: M68000: Neill Corlett's Starscream 68000 emulator. M68020: Based on Bernd Schmidt's UAE 68020 emulator. Z80: Neil Bradley's MZ80 emulator. M68705: Richard Mitton's static recompiler. SOUND: YM2151: Jarek Burczynski. YM2203: Tatsuyuki Satoh. YM2610: Tatsuyuki Satoh and Hiromitsu Shioya. YM3526: Carl-Henrik Skaarstedt (or via SB OPL). YM3812: Carl-Henrik Skaarstedt (or via SB OPL). M6295: Hiromitsu Shioya. M6585: Richard Bush. MSM5205: Hiromitsu Shioya. Retrocade: Retrocade emulates a large number (114) of classic arcade games from the late 1970's and the 1980's. Retrocade offers advanced emulation performance by utilizing 100% assembly language CPU emulators in both the DOS and Windows 32-bit versions, as well as highly optimized display code (supports linear frame buffer access via VESA 2.0, as well as dirty buffering). Full sound support is offered as well both through sound-chip emulation and the use of high quality (16-bit @ 44.1 KHz) samples and sample-playing techniques (real-time mixing of samples with other samples as well as emulated sound). Shark : Shark is an arcade game emulator for the Win95/98 operating system. The games are mainly TOAPLAN arcade games up to 1992, plus a couple of TAITO games from 1986. Sparcade : Sparcade is a multi-game arcade emulator with support for games based around the 6502, 6809, Z80, 8086 or 68000 processors. Unlike many other emulators, Sparcade's core is 100% assembly language, providing true arcade speed and smoothness even on low-specced machines. Supermodel: Sega Model 3 emulator at http://www.system16.com/model3/ Status at http://unemulated.emuunlim.com/m3status/index.html System16 : System16 emulates the Sega System 16 arcade board used by many Sega arcade games from 1987 to 1989, like Shinobi, Altered Beast and E-Swat. There are over 20 existing System 16 games. The System 16 board uses a Motorola 68000 for the main program, a Z80 and the "YM2151/3012" couple for sound. The emulator itself emulates much more than 'just' the System 16 board, because now you can play System 18 games like Shadow Dancer, even those with dual 68000 processors like Hang-On, Space Harrier and Out Run !! SystemC2 : The Sega System C2 was an arcade board based on Genesis hardware, but like other arcade machines based on consoles, has improved parts and speeds. Games for it include the likes of: "Bloxeed", "Columns", "Puyo Puyo", "Thunder Force AC" among others. Tickle : Tickle has an object-oriented architecture and provides several useful "stock" objects and functions for developing drivers, including for example bitmap manipulation, digitized sample loading and playback, input and output streams. In addition to these, there are also several objects that provide emulation of CPUs (8080, Z80), sound chips (AY-3-8910, Namco 3-channel WSG, SN76477) and more (waveform generation, LM555 oscillator, RC filters). As of version 0.92 a new library called ASE (for Analog Sound Emulation) contains several components that are specifically designed to help emulating the analog sound circuits found in many old games. U64Emu : U64Emu emulates the hardware that Killer Instinct, Killer Instinct 2, and other games run on. Notes: Main PCB Nintendo/Rare 5770-14397-03 Main processor - SDT79R4600-100MS <50MHz 4x - CPLDs, various Sound processor - ADSP-2105 10MHz Analog Devices DSP Harddrive : Seagate Model ST9150AG, Cylinders: 419, Heads: 13, Sectors: 47 Size 131.0 Meg VAntAGE : VAntAGE (Vertical Antiquated Arcade Game Emulator) uses Neil Bradley's MZ80 Z80 emulator for its CPU emulation engine. It was written to be as small and fast as possible and to run the arcade games 'as intended'. Uses own samples and it's very fast. ZiNc : ZiNc is an emulator for various arcade games which ran on modified Sony PlayStation hardware. YEAR RELEASES NEW GAMES 1997 34 + 258 1998 22 + 766 1999 31 + 908 2000 16 + 607 2001 10 + 616 2002 6 + 441 2003 36 + 1109 2004 65 + 675 2005 72 + 563 2006 20 + 189 MAME VERSIONS GAMES DRIVERS INFO 0.01 February 5th 1997 5 0.02 February 9th 1997 16 +11 0.03 February 13th 1997 17 +1 0.04 February 16th 1997 19 +2 0.05 February 20th 1997 34 +15 0.06 February 23rd 1997 41 +7 0.07 February 27th 1997 48 +7 20 0.08 March 4th 1997 59 +11 25 0.081 March 4th 1997 59 +0 25 0.09 March 9th 1997 62 +3 26 0.091 March 9th 1997 62 +0 26 Only Phoenix was screw up 0.10 March 13th 1997 65 +3 29 Support for 6502 CPU 0.11 March 16th 1997 68 +3 32 0.12 March 23rd 1997 76 +8 35 Multiple CPU support 0.13 March 30th 1997 77 +1 35 0.14 April 2nd 1997 78 +1 35 0.15 April 6th 1997 80 +2 35 0.16 April 13th 1997 85 +5 37 0.17 April 14th 1997 89 +4 39 0.18 April 20th 1997 98 +9 45 0.19 April 26th 1997 102 +4 52 0.20 May 5th 1997 106 +4 52 Added -list option (lists all supported games) 0.21 May 12th 1997 112 +6 55 0.21.5 May 16th 1997 112 +0 55 0.22 May 25th 1997 118 +6 58 0.23 June 2nd 1997 124 +6 62 0.23a June 3rd 1997 124 +0 62 0.24 June 13th 1997 134 +10 64 0.25 June 28th 1997 146 +12 69 0.26 July 14th 1997 167 +21 82 0.26a July 18th 1997 168 +1 82 0.27 August 10th 1997 200 +32 94 Christopher Kirmse ported MAME to Win32 0.28 September 7th 1997 225 +25 102 0.29 October 20th 1997 258 +33 110 0.30 January 7th 1998 346 +88 136 0.31 April 25th 1998 478 +132 172 0.33b1 May 3rd 1998 493 +15 175 0.32 doesn't exist to avoid confusion with MAME32!. Started to publicize the MAME betas. 0.33b2 May 8th 1998 500 +7 176 0.33b3 May 17th 1998 540 +40 190 0.33b4 May 31st 1998 565 +25 199 Color PROMs no longer have to be included in the source. 0.33b5 June 10th 1998 583 +18 194 0.33b6 June 16th 1998 604 +21 200 0.33b7 July 21st 1998 628 +24 210 0.33RC1 July 29th 1998 629 +1 210 0.33 August 10th 1998 629 +0 210 0.34b1 August 16th 1998 702 +73 218 0.34b2 August 30th 1998 766 +64 226 0.34b3 September 17th 1998 804 +38 226 0.34b4 October 4th 1998 854 +50 230 0.34b5 October 16th 1998 904 +50 231 0.34b6 October 28th 1998 938 +34 234 0.34b7 November 10th 1998 980 +42 236 0.34b8 November 29th 1998 1023 +43 244 'Over 1000' released! Stereo sound support. Added -listinfo option. 0.34RC1 December 14th 1998 1024 +1 243 0.34RC2 December 21st 1998 1024 +0 243 0.34 December 31st 1998 1024 +0 243 0.35b1 January 7th 1999 1047 +23 247 0.35b2 January 24th 1999 1107 +60 251 0.35b3 February 15th 1999 1148 +41 252 0.35b4 March 1st 1999 1178 +30 255 Support for Exidy laser games. 0.35b5 March 7th 1999 1186 +8 255 0.35b6 March 15th 1999 1217 +31 257 Support for Cinematronics vector games 0.35b7 March 18th 1999 1219 +2 256 0.35b8 March 24th 1999 1241 +22 258 0.35b9 March 30th 1999 1254 +13 261 0.35b10 April 8th 1999 1263 +9 262 0.35b11 April 22nd 1999 1317 +54 268 Added support for .wav samples. The custom .sam samples are no longer supported. 0.35b12 May 1st 1999 1342 +25 273 0.35b13 May 24th 1999 1400 +58 285 0.35RC1 June 13th 1999 1437 +37 286 0.35RC2 June 24th 1999 1459 +22 287 0.35 July 4th 1999 1474 +15 287 0.35fix July 5th 1999 1474 +0 287 0.36b1 July 19th 1999 1532 +58 297 0.36b2 August 8th 1999 1601 +69 312 Support for System 16 games. Removed YM-3812 samples. 0.36b3 August 22nd 1999 1642 +41 320 0.36b4 September 4th 1999 1684 +42 325 0.36b5 September 18th 1999 1723 +39 330 0.36b6 September 29th 1999 1765 +42 336 0.36b7 October 17th 1999 1794 +29 339 0.36b8 October 30th 1999 1831 +37 342 0.36b9 November 13th 1999 1858 +27 345 0.36b91 November 14th 1999 1858 +0 345 Only a few bugfixes in the TMS34010 games 0.36b10 November 20th 1999 1877 +19 352 0.36b11 December 6th 1999 1900 +23 353 0.36b12 December 18th 1999 1912 +12 356 0.36b13 December 30th 1999 1932 +20 361 0.36b14 January 11th 2000 1951 +19 362 0.36b15 January 21st 2000 1971 +20 366 0.36b16 February 4th 2000 2000 +29 364 0.36RC1 February 26th 2000 2021 +21 364 Pong and other drivers have been removed !? 0.36RC2 March 13th 2000 2048 +27 366 0.36 March 21st 2000 2048 +0 366 0.37b1 April 6th 2000 2073 +25 369 0.37b2 May 6th 2000 2103 +30 375 0.37b3 May 27th 2000 2145 +42 382 0.37b4 June 16th 2000 2157 +12 383 API Changes 0.37b5 July 28th 2000 2240 +83 393 Over 80 new games added 0.37b6 August 20th 2000 2283 +43 400 PlayChoice-10 games + Over 60 changes to the romsets 0.37b7 September 5th 2000 2337 +54 407 Over 30 PlayChoice-10 games added + Lotto Fun is back 0.37b8 October 3rd 2000 2411 +74 417 New memory interface + Huge batch of Mahjong drivers 0.37b9 November 6th 2000 2476 +65 421 New ROM loading interface + Sega System C2 games 0.37b10 December 6th 2000 2539 +63 438 Century Video System (CVS) games 0.37b11 January 16th 2001 2664 +125 448 VS and Taito F3 games 0.37b12 February 15th 2001 2773 +109 460 Looping. Huge batch of Mahjong drivers. A ASM fix follows! 0.37b13 March 10th 2001 2839 +66 471 DECO Cassette system games 0.37b14 April 7th 2001 2883 +44 476 0.37b15 May 24th 2001 2930 +47 478 MAME goes Windows 0.37b16 July 2nd 2001 3008 +78 498 MAMEW with 'Blitter effects'. Mameinfo- and History.dat back again! 0.53 August 12th 2001 3098 +90 499 MAME have abandoned the "beta" numbering scheme, which was becoming pointless. The current version is 0.53 because 0.36 (the last "non-beta" release) + .16 (the number of "beta" releases since then) = 0.52. The Windows port is now called "MAME" (instead of "MAMEW"). The DOS port is called "DMAME". 0.54 August 25th 2001 3102 +4 499 0.55 September 17th 2001 3123 +21 501 0.56 November 1st 2001 3155 +32 502 0.57 January 1st 2002 3229 +74 514 Buck Rogers and Subroc-3D 0.58 February 6th 2002 3254 +25 521 ARM CPU and partial screen updating 0.59 March 22nd 2002 3290 +36 529 Hitachi SH-2 and R3000 0.60 May 1st 2002 3368 +78 543 PGM System and Atari GX2 0.61 July 4th 2002 3469 +101 563 New artwork functions 0.62 November 12th 2002 3596 +127 605 Harddisk and 3D polygon games 0.63 January 12th 2003 3690 +94 623 Sega System32 and DECO_CPU16. Compiler updated to MinGW-2.0.0-31. 0.64 January 26th 2003 3731 +41 626 Art & Magic games 0.65 February 10th 2003 3749 +18 628 0.66 March 10th 2003 3792 +43 631 Halley's Comet. Compiler updated to gcc-3.2.2-20030208-1 0.67 April 6th 2003 3826 +34 635 Sega Multi System 32, Konami System GX 0.68 May 16th 2003 3936 +110 657 Basic Direct3D. Compiler updated with dx70_mgw. 0.69 May 24th 2003 3964 +28 663 0.69a May 31st 2003 3971 +7 663 First source diff update 0.69b June 2nd 2003 3978 +7 664 0.69u3 June 5th 2003 3988 +10 664 Changed the numbering system (a, b = u1, u2) to cause less confusion 0.70 June 11th 2003 3990 +2 665 0.70u1 June 12th 2003 3991 +1 665 0.70u2 June 19th 2003 3993 +2 666 0.70u3 June 21st 2003 3995 +2 666 0.70u4 June 21st 2003 4006 +11 667 0.70u5 June 29th 2003 4014 +8 667 0.71 July 5th 2003 4024 +10 669 0.71u1 July 8th 2003 4027 +3 669 0.71u2 July 12th 2003 4052 +25 677 + Quickfix.diff 0.72 August 9th 2003 4083 +31 679 0.72u1 August 15th 2003 4088 +5 680 0.72u2 August 25th 2003 4107 +19 683 0.73 September 4th 2003 4116 +9 685 0.74 September 14th 2003 4123 +7 686 The cleaned up version ;) 0.74u1 September 23rd 2003 4134 +11 690 0.74u2 October 6th 2003 4447 +313 693 TESTDRIVER system has been removed 0.75 October 13th 2003 4473 +26 695 0.75u1 October 14th 2003 4474 +1 696 0.76 October 19th 2003 4499 +25 697 0.76u1 October 25th 2003 4606 +107 698 0.76u2 November 1st 2003 4608 +2 699 0.77 November 12th 2003 4640 +32 702 0.77u1 November 21st 2003 Internal release, not for the public :( 0.77u2 December 1st 2003 4660 +20 705 0.77u3 December 13th 2003 4668 +8 707 0.78 December 25th 2003 4705 +37 712 0.78u1 January 4th 2004 4718 +13 711 0.78u2 January 9th 2004 4718 +0 711 Memory Rewrite 0.78u3 January 11th 2004 4725 +7 711 Memory Rewrite Part 2 0.78u4 January 13th 2004 4727 +2 708 Memory Rewrite Part 3 0.78u5 January 18th 2004 4731 +4 708 Memory Rewrite Part 4 0.78u6 January 20th 2004 4731 +0 708 Memory Rewrite Part 5 0.79 January 28th 2004 4752 +21 709 0.79u1 February 8th 2004 4768 +16 707 0.79u2 February 21st 2004 Internal release 0.79u3 February 25th 2004 Internal release 0.79u4 February 28th 2004 4790 +22 712 0.80 March 6th 2004 4796 +6 713 0.80u1 March 11th 2004 4801 +5 714 0.80u2 March 27th 2004 4825 +24 723 0.80u3 March 28th 2004 4830 +5 724 0.81 April 1st 2004 4841 +11 726 0.81u3 April 4th 2004 4861 +20 728 u1 and u2 are just dev-sync updates 0.81u4 April 8th 2004 4877 +16 731 0.81u5 April 14th 2004 4884 +7 731 0.81u6 April 18th 2004 4891 +7 732 0.81u7 April 22nd 2004 4895 +4 732 0.81u8 April 27th 2004 Internal release 0.81u9 April 28th 2004 4906 +11 736 0.82 May 6th 2004 4921 +15 738 0.82u1 May 13th 2004 4928 +7 737 0.82u2 May 23rd 2004 4935 +7 738 0.82u3 May 27th 2004 4942 +7 739 0.83 June 5th 2004 4953 +11 742 0.84 July 2nd 2004 5014 +61 747 0.84u1 July 4th 2004 5020 +6 747 0.84u2 July 11th 2004 5021 +1 747 0.84u3 July 15th 2004 5034 +13 749 0.84u4 July 25th 2004 Internal release 0.84u5 July 27th 2004 5054 +20 751 0.84u6 August 3rd 2004 5060 +6 751 0.85 August 7th 2004 5061 +1 751 0.85u1 August 10th 2004 5068 +7 752 0.85u2 August 13th 2004 5071 +3 752 0.85u3 August 21st 2004 5074 +3 753 0.86 August 23rd 2004 5088 +14 759 0.86u1 August 27th 2004 5094 +6 761 0.86u2 August 31st 2004 5131 +37 761 0.86u3 September 3rd 2004 5133 +2 761 0.86u4 September 9th 2004 5138 +5 763 0.86u5 September 15th 2004 5141 +3 764 0.87 September 21st 2004 5145 +4 768 0.87u1 September 29th 2004 5185 +40 770 0.87u2 October 6th 2004 5199 +14 770 0.87u3 October 12th 2004 5217 +18 770 0.87u4 October 16th 2004 5227 +10 774 0.88 October 25th 2004 5248 +21 775 0.88u1 October 28th 2004 5253 +5 774 0.88u2 October 31st 2004 5260 +7 774 0.88u3 November 7th 2004 5275 +15 775 0.88u4 November 11th 2004 5286 +11 776 0.88u5 November 15th 2004 Internal release 0.88u6 November 17th 2004 5300 +14 777 0.88u7 November 20th 2004 5312 +12 779 0.89 November 24th 2004 5313 +1 779 0.89u1 November 28th 2004 5331 +18 780 0.89u2 December 3rd 2004 5341 +10 780 0.89u3 December 7th 2004 5354 +13 779 0.89u4 December 11th 2004 5363 +9 779 0.89u5 December 15th 2004 Internal release 0.89u6 December 17th 2004 5380 +17 781 Compiler updated to MinGW-3.1.0-1 and GCC-core-3.4.2-20040916-1 0.90 January 4th 2005 5393 +13 781 0.90u1 January 8th 2005 5395 +2 782 0.90u2 January 12th 2005 5398 +3 782 0.90u3 January 18th 2005 5409 +11 782 0.90u4 January 23rd 2005 5419 +10 782 0.91 January 29th 2005 5428 +9 786 0.91u1 January 30th 2005 5439 +11 788 0.91u2 February 3rd 2005 5443 +4 790 Compile cleanup ;) 0.92 February 13th 2005 5508 +65 796 0.92u1 February 15th 2005 5512 +4 796 The Raiden Fighters u2000 release 0.93 February 27th 2005 5524 +12 797 Sound System Update 0.93u1 March 1st 2005 5525 +1 797 Quick fix 0.93u2 March 3rd 2005 5536 +11 797 0.93u3 March 4th 2005 5537 +1 797 0.94 March 6th 2005 5538 +1 797 0.94u1 March 7th 2005 5544 +6 799 0.94u2 March 14th 2005 Internal release 0.94u3 March 15th 2005 5553 +9 799 0.94u4 March 18th 2005 5559 +6 799 0.94u5 March 22nd 2005 5565 +6 800 0.95 March 28th 2005 5578 +13 800 0.95u1 April 1st 2005 5584 +6 800 0.95u2 April 6th 2005 5595 +11 804 0.95u3 April 18th 2005 5605 +10 804 0.95u4 April 21st 2005 5609 +4 804 0.95u5 April 21st 2005 5609 +0 804 Quick fix 0.95u6 April 25th 2005 5613 +4 805 0.96 May 3rd 2005 5632 +19 809 0.96u1 May 5th 2005 5636 +4 809 0.96u2 May 16th 2005 5646 +10 809 0.96u3 May 24th 2005 5660 +14 811 0.96u4 May 30th 2005 5661 +1 811 0.97 June 2nd 2005 5661 +0 811 0.97u1 June 9th 2005 5669 +8 811 0.97u2 June 19th 2005 5674 +5 811 0.97u3 June 26th 2005 5679 +5 811 0.97u4 July 2nd 2005 5684 +5 811 0.97u5 July 7th 2005 5687 +3 810 0.98 July 10th 2005 5687 +0 810 A 'nothing significant' release :( 0.98u1 July 16th 2005 5692 +5 811 0.98u2 July 21st 2005 5698 +6 812 0.98u3 July 31st 2005 5701 +3 813 0.98u4 August 4th 2005 5705 +4 812 0.99 August 6th 2005 5705 +0 812 0.99u1 August 10th 2005 5710 +5 813 0.99u2 August 14th 2005 5743 +33 827 0.99u3 August 22nd 2005 5749 +6 829 0.99u4 August 24th 2005 5752 +3 829 0.99u5 August 29th 2005 5754 +2 830 0.99u6 August 29th 2005 5756 +2 830 0.99u7 September 5th 2005 5763 +7 829 0.99u8 September 9th 2005 5771 +8 829 0.99u9 September 10th 2005 5773 +2 829 0.99u10 September 12th 2005 5776 +3 829 0.100 September 14th 2005 5778 +2 830 0.100u1 September 15th 2005 5783 +5 831 0.100u2 September 22nd 2005 5791 +8 837 0.100u3 September 29th 2005 5803 +12 839 0.100u4 October 6th 2005 5810 +7 840 0.101 October 9th 2005 5810 +0 840 0.101u1 October 13th 2005 5813 +3 840 0.101u2 October 17th 2005 5817 +4 842 0.101u3 October 24th 2005 5821 +4 842 0.101u4 October 30th 2005 5828 +7 845 0.101u5 November 4th 2005 5833 +5 845 0.102 November 14th 2005 5848 +15 846 0.102u1 November 20th 2005 5858 +10 846 0.102u2 December 1st 2005 5871 +13 846 0.102u3 December 8th 2005 5882 +11 847 0.102u4 December 15th 2005 5893 +11 847 0.102u5 December 22nd 2005 5915 +22 850 0.103 December 29th 2005 5943 +28 852 0.103u1 Januray 4th 2006 5952 +9 852 0.103u2 Januray 11th 2006 5993 +41 855 + u2 fixes ;) 0.103u3 Januray 19th 2006 6000 +7 855 0.103u4 Januray 26th 2006 6006 +6 857 0.103u5 February 2nd 2006 6016 +10 857 0.104 February 6th 2006 6024 +8 857 0.104u1 February 9th 2006 6029 +5 857 0.104u2 February 16th 2006 6031 +2 857 0.104u3 February 22nd 2006 6034 +3 857 0.104u4 March 2nd 2006 6043 +9 858 0.104u5 March 9th 2006 6060 +17 858 0.104u6 March 16th 2006 6064 +4 858 0.104u7 March 23rd 2006 6067 +3 858 0.104u8 March 30th 2006 6081 +14 858 0.104u9 April 2nd 2006 6096 +15 860 0.105 April 4th 2006 6096 +0 860 0.105u1 April 13th 2006 6103 +7 860 0.105u2 April 19th 2006 6116 +13 861 0.105u3 April 26th 2006 6124 +8 862 0.105u4 May 3rd 2006 6132 +8 862 0.105u5 May 10th 2006 6140 +8 864 ; Mameinfo History ; ; v0.0 18th Feb 2000 Basic converting of the MAME Testing Project htm-pages. Testing with MAME 0.36b16 ; v0.1 19th Feb 2000 Merging the dat-files to one file. First the MAME 0.36 Beta 16 Bugs-HTML and second the Known Bugs-HTML ; v0.2 20th Feb 2000 Added some needed Known Issues from the official mameinfo.dat. Fixed bugs in the list. Make some changes to the format. Write this history. ; v0.3 21st Feb 2000 Added infos and Known issues from the MAME-gamelist.txt (see mameinfo of bombjack, checkman or gridiron). Sort the dat-file - MAME 0.36 Beta 16 fused with Known Bugs. Fixed bugs like cyberball -> cyberbal. ; v0.4 23rd Feb 2000 Added Dezember, January and February W.I.P.-Page informations (MAME Work-In-Progress) 'When a problem comes around, you must whip it' (Devo - Whip it '80) Added Color-Code Description to the mameinfo.dat. Fixed some bugs like hunchback -> hunchbkd ; v0.41 24th Feb 2000 Added November 1999 WIP-Infos. Fixed bugs ; v0.5 25th Feb 2000 Added new 36b16 Report-bugs and delete cookrace and mk bug. Added October 1999 WIP-Infos. Added more whatsnew.txt-WIP infos from 0.36b7-0.36b16 (see cosmicg or bionicc) ; v0.51 26th Feb 2000 Added August + September 1999 WIP-Infos. Fixed bugs ; v0.52 27th Feb 2000 Added July 1999 WIP-Infos. Added more whatsnew.txt-WIP infos from 0.36b2-0.36b7 ; v1.00 28th Feb 2000 0.36RC1 bugs added and some new Known Bugs found in 0.36b16 ; v1.01 29th Feb 2000 Added February-June 1999 WIP-Infos - Read the nice Fire One-Wip. Added more whatsnew.txt-WIP infos from 0.34b1-0.36b1. Fixed bugs. ; v1.02 4th Mar 2000 Begin to add release-version for mostly original games, from 0.36RC1 - 0.01. Added 0.34b7-0.36RC1 Version-infos. Added Robby Roto free non-commercial info and authorization ; v1.03 14th Mar 2000 Begin to add informations about other emulators (see snowbros) (Callus, Hive, Jas-sys1, JFF, M72, RAINE, Retrocade, Shark, Sparcade, System16). Added 0.36RC2 Bugs, Known Bugs and delete all fixed bugs ; v1.04 24th Mar 2000 Added 0.36Final Bugs, Known Bugs and delete all fixed bugs. Suggestion: MAME can read the Bugpages-Html - no converting, only downloading. Continue to add infos about other emulators. ; v1.05 6th Apr 2000 Added GUIDE.HTM, changes.txt and HotRod-Infos (see 1941). Added more whatsnew.txt-infos from 0.24-0.34b1. Updated to 0.37 Beta 1 ; v1.06 8th May 2000 Now all whatsnew.txt-infos from 0.01 -0.37b2 are in the dat-file (hope). Added GalEMU- and the Cinematronics Emulator (CINEMU)-infos. Added Batch for MAMEDiff + instruction to use. Fixed some bugs in the list. Updated to 0.37 Beta 2. ; v1.07 30th May 2000 Added Mimic-Emu infos. Added 300 (!) PCB-Infos from the romsets, for use in frontends (see Astinvad.txt). Updated to 0.37 Beta 3. ; v1.08 17th Jun 2000 Added VAntAGE-Emu infos and batch files for JFF, M72 and VAntAGE. Added Callus Patch2.1 infos and Mimic. Also infos of supported games by other emulators (see Other_Emulators-directory). Fixed some format bugs. Added a second set of PCB-Infos. All PCB game.txt files are in the next final again. Updated to 0.37 Beta 4. ; v1.09 29th Jul 2000 Start to add informations about the clones (see invaders). Changed to Callus Patch2.3 and Mimic1.02. Added JAE-Emu infos. Added a Suggestion2 (ZX32 - Color Bleed Effect) for MAME. Updated to 0.37 Beta 5. ; v2.00 5th Aug 2000 Add Romset: KB / Files / ZIP for every game (see blaster). Added more clones and new JAE games. Add MASH-Bugfixes.txt. Add all mamediff.logs from MAME 0.34RC2-0.37b5. ; v2.01 26th Aug 2000 Added Romset (kb/files/zip) infos. Added 'NO GOOD DUMP KNOWN' and 'ROM NEEDS REDUMP' (see machomou, superbon) and 'Artwork needed'. Updated to 0.37 Beta 6. ; v2.02 7th Sep 2000 Added 'MAME Developer's Comments' from the MAME Testing Projekt (see kidniki, hardhat). Fixed some Dat-Bugs. 'Samples needed' added. Added more clones. Rom-Changes.txt is now 'New Features in MAME.txt'. Add a Favorites-List. Added old+new PCB-Infos from the romsets (see Astinvad.txt). Added FinalBurn Emu and new Mimic-Drivers. Updated to 0.37 Beta 7. ; v2.10 24th Sep 2000 Start to add 'Category'/'Recommended Games:' (see boothill, invaders, missile). Added some Known Issues from the History.dat (see Rodland). Added info for games with different language (see dokaben, polyplay). Added all new 0.37b7 Known- and Reported-Bugs. ; v2.11 4th Oct 2000 Add a list of emulated hardware and a list of imperfect games. Changes to the format (see showdown). Added all missing Raine games. Added more 'Recommended Games'. Updated to 0.37 Beta 8. ; v2.50 8th Nov 2000 Added 'COMPILE MAME NOW' section (!). More 'Recommended Games'. Hardware.txt with more stuff (!). New Tool.txt with infos about tools. Added missing old W.I.P-infos (+17kb) and fix some bugs. Some new 'Other emulator' games. Updated to 0.37 Beta 9. ; v2.60 24th Nov 2000 Added 'Source' code information to the games (see 1943). More 'Recommended Games'. More Hardware.txt + fixes. Added all new 0.37b9 Known- and Reported-Bugs. ; v2.61-2.66 6th- 28th Dec 2000 The archiv is now splitted (!). Added bugs from the 'Bugs that aren't bugs' page. Many format fixes. More 'Source' code informations. Updated to 0.37 Beta 10. ; v2.70-2.76 17th Jan-14th Feb 2001 Updated to 0.37 Beta 11. More 'Recommended Games'. Added all new 0.37b11 Known- and Reported-Bugs. Also Final Burn, Calice and Laser emulatoren infos. ; v2.80-2.83 16th- 27th Feb 2001 Updated to 0.37 Beta 12. Added new database: driverinfo.dat. Merge mameinfo with driverinfo.dat. Please delete the driverinfo.dat!!!! The gamedriver infos can now be displayed with the new source changes (little help from EMU+). Added new 0.37b12 Known- and Reported-Bugs. ; v2.90-2.94 11th Mar- 3rd Apr 2001 Updated to 0.37 Beta 13. Move all Source informations from the Mameinfo to the Driverinfo section. Added TODO-list (see Night Driver). If you find things TODO in MAME games, send a mail! Some format fixes (delete all $20 and $A0 after $0D 0A) ; v3.00-3.06 8th Apr-20th May 2001 Updated to 0.37 Beta 14. More 'Recommended Games'. Added new Calice games. Better DIFF-Update.bat with errorlevel. Added non-game related WIP news to the top. ; v3.10-3.15 25th May-12th Jun 2001 Updated to 0.37 Beta 15. Added MAME Newsletter (Upcoming games, WIP, NEWS). Add movies informations (see Star Wars or Tron). Add old whatsnew.txt-infos about preliminary, missing roms and not working games. Big 'Recommended Games' update. ZIP-source: Faster textscroll and the menu selector is on GAME MAMEINFO at startup ; v3.20-3.26 2nd Jul- 6th Aug 2001 Updated to 0.37 Beta 16. Added Hardware.txt (WIP and other informations about all emulated hardware). Update Newsletter and Driver section. Added many 'Recommended Games'. Added driver authors to the driver section. Added new Final Burn v0.123 and JAE games infos. Made some format fixes. ; v3.30-3.40 12th Aug-20th Aug 2001 Updated to MAME 0.53. Added source infos, WIP and Calice v0.4.0 games infos. ; v3.40-3.43 25th Aug-10th Sep 2001 Updated to MAME 0.54. Zip-Source: New built-in 'MAME STATISTICS' function (TAB-MENU) - Compile it and checkout with games like '720' or 'Mr. Do'. Reorganized some 'Recommended Games'. Fixed the 'http:...' text problems (see Shark Attack) and other dat-bugs. ; v3.50-3.59 17th Sep-30th Oct 2001 Updated to MAME 0.55. Added 'STORY' and 'PLAY INSTRUCTIONS' (see mhavoc or journey). Added RAINE v0.34 and Laser v0.18 infos. MAMEINFO-Source: 'MAME STATISTICS' with more infos (CPU Hardware list, Stereo, Drivers). Completely rewritten 'MAME STATISTICS' and MAME now shows only the GAME_NOT_WORKING warning. All other flags/warnings can you display with 'GAME MAMEINFO' ! Add Sound, Input, Graphic and Palette. Correct resolution sortroutine. Added Monitor/Video ASPECT RATIO, Dual Monitor, 24-bit Display, RGB direct, Shadows, Highlights and FPS to 'MAME STATISTICS'. snd_interface struct now from MAME (tip from inside out boy). Change the Resolution and Palettesize List. ; v3.60-3.6A 2nd Nov- 1st Jan 2002 Updated to MAME 0.56. Add infos from the older listinfos 0.34RC1-0.56. More 'STORY' and 'PLAY INSTRUCTIONS'. Newsletter.txt: Sort and correct WIP. Added RAINE v0.34b infos. MAMEINFO-Source: Added CPU- and SoundSystem number and games, added number of Playchoice-10, DECO Cassette System and Century CVS System games and added missing MAME 0.01-0.34 game numbers (Version-list). ; v3.70-3.76 2nd Jan-31st Jan 2002 Updated to MAME 0.57. Added 'ARCADE RELEASES' (see Out Run). Driver Section: Added 'VIDEO HARDWARE NOTES' from the vidhrdw source (see wof or copsnrob driver info) and 'UMAMED NOTES' from http://unmamed.mame.net and 'SOUND HARDWARE NOTES' from src/sndhrdw. Added Calice v0.5.4 and JEmu emulator infos. Correct NeoGeo and many other entries and Listinfo changes entries. ; v3.80-3.87 6th Feb-14th Mar 2002 Updated to MAME 0.58. Added 'DIP Switches and INPUT Bugs' => http://www.mameworld.net/mametesters/dips.html and new knownbugsmisc.html. Correct and reorganized 'Recommended Games'. Correct Listinfo changes. ; v3.90-3.96 23rd Mar-24th Apr 2002 Updated to MAME 0.59. Added Nebula and FinalBurn v0.510 infos. Correct Listinfo changes (years '81 and '85) and DAT-info bugs. ; v4.00-4.0a 2nd May- 4th Jul 2002 Updated to MAME 0.60. Added over 60 new 'ARCADE RELEASES'. Added CottAGE and Calice emulator infos. Remove the word 'region' in all Listinfo changes. Correct Listinfo changes up to '96. Remove the MAMEINFO-Source (/src) to the Compile-MAME package. MAMEINFO-Source: Disable sound when displaying Mameinfo-, Driver- or History.dat under TAB-Menu for both DOS-MAME and Win-MAME. Mameinfo menu: better ROM REGION output. ; v4.10-4.1c 5th Jul- 6th Nov 2002 Updated to MAME 0.61. Added over 650 LEVELS informations for all games (see batrider) - Thanks to Vaz. Added CottAGE 0.10 and Laser 0.20 infos. Remove all 'Artwork required', Artwork: Bezel, Backdrop and Overlay and all Dev's Comments (out of date). Move the orange infos: Flag, Description, Manufacturer, Year, Hardware and Inp from Doc.Mameinfo.txt to the DriverInfo section of the Mameinfo.dat. Move also the orange info "PORT" to the Mameinfo.dat. ; v4.20-4.26 14th Nov- 9th Jan 2003 Updated to MAME 0.62. Added BIOS infos (skns, pgm, decocass...). Added 120 new Levels infos (thanks to Vaz). Added CottAGE 0.11 and Laser 0.20a. Update the Hardware.txt. ; v4.30-4.32 13th Jan-20th Jan 2003 Updated to MAME 0.63. Add/correct the 'NO GOOD DUMP KNOWN' and 'ROM NEEDS REDUMP' entries for all original games. ; v4.40-4.42 27th Jan- 7th Feb 2003 Updated to MAME 0.64. Added for all 0.63/64 games the Romset (kb/files/zip) and hardisk infos. Added RAINE v0.37.3 infos. ; v4.50-4.53 11th Feb- 7th Mar 2003 Updated to MAME 0.65. Update the Hardware.txt. Added Nebula 2.22a infos. Correct date and other format bugs. ; v4.60-4.64 10th Mar- 5th Apr 2003 Updated to MAME 0.66. INFO: FLAGS and GAMLIST bugs are removed from the orange.html. These are listed in this document for the next time. Added more infos to the Driver-Section from the new Source Issues: http://www.mametesters.com/sourceissues0-m.html/n-z.html ; v4.70-4.74 7th Apr-13th May 2003 Updated to MAME 0.67. Copy the MAMEinfotext from '88games' to the new MAME32 default game 'pacman' ->puckman. Added Homecomputer and Consolen Conversions list for over 300 games. Correct date and other format bugs. ; v4.80-4.81 16th May-18th May 2003 Updated to MAME 0.68. Remove the 'Conversions lists' (these infos can you now find in the History.dat). Added 65 new Levels infos (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/) ; v4.90-4.95 24th May- 5th Jun 2003 Updated to MAME 0.69 + a, b, u3. Added 46 new Levels infos (thanks to Vaz). Added all othe stuff. ; v5.00-5.05 11th Jun-30th Jun 2003 Updated to MAME 0.70 + u1-u5. Change Mameinfo version numbering to MAME. Correct and update the NO GOOD DUMP KNOWN and ROM NEEDS REDUMP infos. Correct dat infos. ; v5.10-5.15 5th Jul- 4th Aug 2003 Updated to MAME 0.71 + u1-u2. Added 100 new Levels infos. Added more infos from the MAME source and update the Hardware.txt. Correct some Bugs entries. ; v5.20-5.25 10th Aug-30th Aug 2003 Updated to MAME 0.72 + u1-u2. Correct Tank, Western and other categories. Fixed some mameinfo format bugs. Add/correct TODO and other infos. Added RAINE v0.38.1 infos. Update the Hardware.txt. Added 30 new Levels infos ; v5.30-5.32 4th Sep-14th Sep 2003 Updated to MAME 0.73. Add and correct infos to the Hardware.txt. Update the LEVELS infos (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/). ; v5.40-5.45 16th Sep- 7th Oct 2003 Updated to MAME 0.74 + u1-u2. Add many more infos to the Hardware.txt. Add 60 new LEVELS to Mahjong games and 27 new other LEVELS. ; v5.50-5.51 13th Oct-15th Oct 2003 Updated to MAME 0.75 + u1 ; v5.60-5.62 19th Oct- 1st Nov 2003 Updated to MAME 0.76 + u1-u2. Added NOW! WIP informations from other pages (Dox, Guru, R. Belmont... ). Added 137 new LEVELS. ; v5.70-5.75 12th Nov-20th Dec 2003 Updated to MAME 0.77 + u2-u3. NOTE: 0.77u1 was not for the public! Update the LEVELS infos with 67 new LEVELS. Correct format of some infos. Added all missing games Romset (kb/files/zip) infos. Update the Hardware.txt. ; v5.80-5.85 25th Dec-19th Jan 2004 Updated to MAME 0.78 + u1-u5. Added 70 new Levels infos. Correct some infos. Update the Hardware.txt. Added 'Recommended Games'. ; v5.90-5.95 29th Jan-28th Feb 2004 Updated to MAME 0.79 + u1-u4. Update the Hardware.txt. Added 38 new Levels infos. Added RAINE 0.39.3 infos. ; v6.00-6.04 7th Mar-28th Mar 2004 Updated to MAME 0.80 + u1-u3. Added WIP infos from Guru. Added 38 new Levels infos. Correct 79u4 infos to u2, u3 and u4. Copy the MAMEinfo text from 'puckman' to the new MAME32 default game '88games'. Update TODO infos and Hardware.txt. Correct Newsletter.txt format. ; v6.10-6.18 1st Apr-28th Apr 2004 Updated to MAME 0.81 + u1-u9. Added 30 new Levels infos. Added RAINE 0.40 infos. Update the Hardware.txt. Note: 0.81u8 was an internal release. ; v6.20-6.23 7th May-27th May 2004 Updated to MAME 0.82 + u1-u3. Correct 'Recommended Games' and some dat bugs. ; v6.30-6.33 5th Jun-24th Jun 2004 Updated to MAME 0.83 + (a-c). Added 64 new Levels infos (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/). Remove ROM NEEDS REDUMP/NO DUMP from the TODO lists (now only in the Mameinfo-Source). Added 'Recommended Games'. Update the Hardware.txt ; v6.40-6.47 2nd Jul- 3rd Aug 2004 Updated to MAME 0.84 + u1-u6. Added Nebula v2.24, Nebula Model 2 v0.9b, RAINE 0.40.4, VAntAGE v1.12 and ZiNc infos. Added 'Recommended Games'. Added 30 new Levels infos, now 1526 levels (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/). Copy the MAMEinfo text from '88games' to the MAME32 default game 'puckman'. Big Hardware.txt update. Correct many infos. ; v6.50-6.54 7th Aug-21st Aug 2004 Updated to MAME 0.85 + u1-u3. Completely re-added MAME's Whatsnew from 0.07 - 0.33b5. Started to add driver releases to the drivers section. Update the Hardware.txt. Correct infos and Romset (kb/files/zip) infos. ; v6.60-6.66 23rd Aug-15th Sep 2004 Updated to MAME 0.86 + u1-u5. Re-added MAME's whatsnew from 0.33b6 - 0.36b2. Added more driver releases. Correct infos and Romset (kb/files/zip) infos. Update the Hardware.txt. ; v6.70-6.75 22nd Sep-18th Oct 2004 Updated to MAME 0.87 + u1-u4. Added 73 new Levels infos (now over 1600 levels...thanks to Vaz). Added Levels and 'Recommended Games' and Romset (kb/files/zip) infos. ; v6.80-6.86 25th Oct-20th Nov 2004 Updated to MAME 0.88 + u1-u7. NOTE: MAME 0.88u5 was an Internal release. Added Guru's 'SEGA 317-xxxx Security Parts list' infos. Correct infos. ; v6.90-6.95 24th Nov-18th Dec 2004 Updated to MAME 0.89 + u1-u6. NOTE: MAME 0.89u5 was an Internal release. Added XORs infos from cps2Shock (Razoola). Added RAINE 0.42 and ZiNc 1.02 infos. Updated Guru's 'Most Wanted' FD1089/94 CPUs and added MC-8123B CPUs. Correct some "hard-to-find" infos. ; v7.00-7.06 5th Jan-24th Jan 2005 Updated to MAME 0.90 + u1-u4. Newest Bugs (19th). Correct many infos and Romset (kb/files/zip) infos. Updated Guru's 'SEGA 317-xxxx Security Parts List'. ; v7.10-7.12 29th Jan- 4th Feb 2005 Updated to MAME 0.91 + u1-u2. Correct Romset (kb/files/zip) infos. Newest Bugs (30th + 2nd Feb). ; v7.20-7.22 14th Feb-23rd Feb 2005 Updated to MAME 0.92 + u1. Newest Bugs (17th Feb). Correct Romset (kb/files/zip) and other infos. Updated Guru's 'SEGA 317-xxxx Security Parts List'. Added 'Recommended Games'. Updated the Hardware.txt. ; v7.30-7.33 28th Feb- 5th Mar 2005 Updated to MAME 0.93 + u1-u3. Newest Bugs (2nd Mar). Added Neo-Geo Romset (kb/files/zip) infos and correct other infos. ; v7.40-7.47 6th Mar-25th Mar 2005 Updated to MAME 0.94 + u1-u5. NOTE: MAME 0.94u2 was an Internal release. Newest Bugs (6th - 25th Mar). Correct Romset (kb/files/zip) and other infos. Added 'Recommended Games'. ; v7.50-7.5B 28th Mar- 1st May 2005 Updated to MAME 0.95 + u1-u6. Newest Bugs (28th Mar - 28th Apr). Complete re-added Guru's 'SEGA 317-xxxx Security Parts List'. Correct Mameinfo infos. Hardware.txt update. Changed technical names in MAMEinfo (graphics resolution -> visible area, monitor/video frequency -> VSync) and chip names in MAMEinfo (Namco_CUS30 ->Namco CUS30, Namco_15XX->Namco 15XX...). Fixed/Added 'Recommended Games' and Romset (kb/files/zip) infos. ; v7.60-7.68 3rd May-30th May 2005 Updated to MAME 0.96 + u1-u4. Newest Bugs (3rd May - 29th May). Added infos from Mr. Goodwraith (Randy) Dumping Project. Complete re-added Guru's 'Dumping News'. Hardware.txt update. Correct Mameinfo infos. Added 'Recommended Games'. ; v7.70-7.7B 3rd Jun- 9th Jul 2005 Updated to MAME 0.97 + u1-u5. Newest Bugs (2nd June - 9th July) and WIP. Added HardDisk/CD-ROM infos. Correct Mameinfo infos and 'Recommended Games'. Hardware.txt update. ; v7.80-7.84 17th Jul- 4th Aug 2005 Updated to MAME 0.98 + u1-u4. NOTE: MAME 0.98 have no significant changes to MAME 0.97u5, therefore no MAMEinfo.dat. Added Tickle emulator infos. Hardware.txt update. Correct Mameinfo infos and added 'Recommended Games'. ; v7.90-7.9b 6th Aug-13th Sep 2005 Updated to MAME 0.99 + u1-u10. Newest Bugs (5th Aug - 11th Sep). Added 30 new Levels infos. Added JEmu2 emulator infos. Hardware.txt update. Correct Mameinfo infos and added 'Recommended Games'. : v8.00-8.04 14th Sep- 7th Oct 2005 Updated to MAME 0.100 + u1-u4. Newest Bugs (14th Sep - 5th Oct). Complete re-added Guru's 'SEGA 317-xxxx Security Parts List'. Hardware.txt update. Re-sort Mameinfo entries. Added 'Recommended Games' and Romset (kb/files/zip) infos. Correct Mameinfo infos. ; v8.10-8.15 9th Oct- 5th Nov 2005 Updated to MAME 0.101 + u1-u5. Newest Bugs (9th Oct - 4th Nov). Updated Guru's 'SEGA 317-xxxx Security Parts List'. Added 'Recommended Games'. ; v8.20-8.26 14th Nov-23rd Dec 2005 Updated to MAME 0.102 + u1-u5. Newest Bugs (13th Oct - 22nd Dec). Added and reorganized 'Recommended Games'. Added Romset (kb/files/zip) infos. ; v8.30-8.36 30th Dec- 3rd Feb 2005 Updated to MAME 0.103 + u1-u5. Newest Bugs (29th Dec - 29th Jan). Added Romset (kb/files/zip) infos. Correct many Mameinfo.dat infos. ; v8.40-8.49 7th Feb- 2nd Apr 2006 Updated to MAME 0.104 + u1-u9. Newest Bugs (7th Feb - 3rd Apr). Added Romset (kb/files/zip) infos. Added 'Recommended Games'. Fixed many Mameinfo.dat infos (Thanks go also to Chris Pukett). ; ; ; ; v8.50 - 0.105 5th Apr 2006 Updated to MAME 0.105. Added 0.105 Source/Listinfo changes. Fixed Mameinfo.dat infos. Removed 'Romset: kb/files/zip' from the STV games (need correct kb/files/zip numbers). ; v8.51 - 0.105u1 16th Apr 2006 Updated to MAME 0.105u1. Added 0.105u1 Source/Listinfo changes. Newest Bugs (12th Apr). Added all Romset (kb/files/zip) infos. Fixed Mameinfo.dat infos. Reorganized the Newsletter.txt. ; v8.52 - 0.105u2 20th Apr 2006 Updated to MAME 0.105u2. Added 0.105u2 Source/Listinfo changes. Newest Bugs (18th Apr). Fixed Romset (kb/files/zip) infos in BIOS games. Fixed Mameinfo.dat infos. ; v8.53 - 0.105u3 28th Apr 2006 Updated to MAME 0.105u3. Added 0.105u3 Source/Listinfo changes. Newest Bugs (27th Apr). Fixed BIOS entries and Mameinfo.dat infos. ; v8.54 - 0.105u4 4th May 2006 Updated to MAME 0.105u4. Added 0.105u4 Source/Listinfo changes. Newest Bugs (4th May). Added WIP infos to the BIOS entries. Fixed many Mameinfo.dat infos. ; v8.55 - 0.105u5 11th May 2006 Updated to MAME 0.105u5. Added 0.105u5 Source/Listinfo changes. Newest Bugs (9th May). Added missing WIP infos to the BIOS entries. Fixed more Mameinfo.dat infos. Hardware.txt update. ; (c) 2000-2006 M.A.S.H.